It is failure that guides evolution; perfection provides no incentive for improvement, and nothing is perfect. Nothing we create works the way it should.
Just because something is beautiful doesn't make it art. And just because something is functional doesn't mean it can't be beautiful.
How is quiltmaking and website coding the same? It's all about idea + skill = function and beauty.
Interaction with brands is full of expectation, reciprocation, desire and fulfillment.
Winning doesn't just happen on the uphills. Winning happens on the entire ride.
Designing for static content is obsolete. Designing for dynamic content is no longer enough. Designing with a content strategy in mind is what the future holds.
Our doubts are traitors, / And make us lose the good we oft might win / By fearing to attempt.
Lessons you can apply to home improvement, to work, and to life.
Five things from the Halo Reach beta that interactive designers/developers can learn from game designers and developers.
People take the paths they want to take, using different channels to achieve their own goals. So if they don't always take the paths we want them to take, how do we build engagement?