It is failure that guides evolution; perfection provides no incentive for improvement, and nothing is perfect. Nothing we create works the way it should.
Just because something is beautiful doesn't make it art. And just because something is functional doesn't mean it can't be beautiful.
How is quiltmaking and website coding the same? It's all about idea + skill = function and beauty.
A bit about inspiration and Wilson Miner's presentation at the Build Conference.
Interaction with brands is full of expectation, reciprocation, desire and fulfillment.
Our doubts are traitors, / And make us lose the good we oft might win / By fearing to attempt.
Five things from the Halo Reach beta that interactive designers/developers can learn from game designers and developers.
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